Tuesday, September 16, 2008

Verilog Questions

Q: What is the difference between a Verilog task and a Verilog function?

A:

The following rules distinguish tasks from functions:

1. A function shall execute in one simulation time unit

A task can contain time-controlling statements.


2. A function cannot enable a task

A task can enable other tasks or functions.


3. A function shall have at least one input type argument and shall not have an output or inout type argument;

A task can have zero or more arguments of any type.


4. A function shall return a single value;

A task shall not return a value.


Q: Given the following Verilog code, what value of "a" is displayed?

always @(clk) begin

a = 0;

a <= 1;

$display(a);

end

A:


This is a tricky one! Verilog scheduling semantics basically imply a four-level deep queue for the current simulation time:

1: Active Events (blocking statements)

2: Inactive Events (#0 delays, etc)

3: Non-Blocking Assign Updates (non-blocking statements)

4: Monitor Events ($display, $monitor, etc).

Since the "a = 0" is an active event, it is scheduled into the 1st "queue". The "a <= 1" is a non-blocking event, so it's placed into the 3rd queue. Finally, the display statement is placed into the 4th queue. Only events in the active queue are completed this sim cycle, so the "a = 0" happens, and then the display shows a = 0. If we were to look at the value of a in the next sim cycle, it would show 1.

Q: Given the following snippet of Verilog code, draw out the waveforms for clk and a

always @(clk) begin

a = 0;

#5 a = 1;

end

A:

10 30 50 70 90 110 130

___ ___ ___ ___ ___ ___ ___

clk ___| |___| |___| |___| |___| |___| |___| |___

a ___________________________________________________________

This obviously is not what we wanted, so to get closer, you could use "always @ (posedge clk)" instead, and you'd get

10 30 50 70 90 110 130

___ ___ ___ ___ ___ ___ ___

clk ___| |___| |___| |___| |___| |___| |___| |___

___ ___

a _______________________| |___________________| |_______

Q: What is the difference between the following two lines of Verilog code?

#5 a = b;

a = #5 b;

A:

#5 a = b; Wait five time units before doing the action for "a = b;".

The value assigned to a will be the value of b 5 time units hence.

a = #5 b; The value of b is calculated and stored in an internal temp register.

After five time units, assign this stored value to a.

Q: What is the difference between:

c = foo ? a : b; and

if (foo) c = a;

else c = b;

A:

The ? merges answers if the condition is "x", so for instance if foo = 1'bx, a = 'b10, and b = 'b11, you'd get c = 'b1x.

On the other hand, if treats Xs or Zs as FALSE, so you'd always get c = b.

Q: Using the given, draw the waveforms for the following versions of a (each version is separate, i.e. not in the same run):

reg clk;

reg a;

always #10 clk = ~clk;

(1) always @(clk) a = #5 clk;

(2) always @(clk) a = #10 clk;

(3) always @(clk) a = #15 clk;

Now, change a to wire, and draw for:

(4) assign #5 a = clk;

(5) assign #10 a = clk;

(6) assign #15 a = clk;

A:

10 30 50 70 90 110 130

___ ___ ___ ___ ___ ___ ___

clk ___| |___| |___| |___| |___| |___| |___| |___

___ ___ ___ ___ ___ ___ ___

(1)a ____| |___| |___| |___| |___| |___| |___| |_

___ ___ ___ ___ ___ ___ ___

(2)a ______| |___| |___| |___| |___| |___| |___|

(3)a __________________________________________________________

Since the #delay cancels future events when it activates, any delay over the actual 1/2 period time of the clk flatlines...

With changing a to a wire and using assign, we just accomplish the same thing...

10 30 50 70 90 110 130

___ ___ ___ ___ ___ ___ ___

clk ___| |___| |___| |___| |___| |___| |___| |___

___ ___ ___ ___ ___ ___ ___

(4)a ____| |___| |___| |___| |___| |___| |___| |_

___ ___ ___ ___ ___ ___ ___

(5)a ______| |___| |___| |___| |___| |___| |___|

(6)a __________________________________________________________

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